Wading through oil and muck...


[WSAD] / [Arrow Keys] / [Right Click] = Move Player
[+] / [-] = Zoom in / out<br>
[R] = Respawn at last door<br>
[P] = Pause / unpause game<br>
[F] = Toggle Fullscreen<br>


This was supposed to be a full-on dieselpunk ecosystem, but I ran out of time.
The animals and plants would have been mechanical too like the Player is, and the Player would have been able to hunt them for food, salvage their parts and learn to use each of their unique mechanisms (like the fishes' "gills" that allow them to extract oxygen from the surrounding oil to ignite the gas motor inside themselves [yes I know that isn't really possible in real life]), breed them, pit them against each other, etc. with everything following the idea of the player and each creature being in *symbiosis* with each other and with the ecosystem / world.


Inspired somewhat by Rain World (for the procedurally animated creatures) and Hidden Deep (for the mechanical designs that I pretty much entirely did not get to).


Flowlab.io link:
https://flowlab.io/game/play/2689633

Updated 15 days ago
Published 21 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorTheBrickccentric
GenreSimulation
TagsAnimals, dieselpunk, ecosystem, Procedural Generation, procedural-animation, Robots, Steampunk

Comments

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(+1)

This comment is a bit late, but this is one of my favorite games lol. So neat to see another procedurally animated game!!!

Yeah procedural sruff is always fun to do...thanks for checking it out

(+1)

The way you made the seals and fish is pure wizardry!!! All it needs is a good backstory some objectives.  Great job!

Thanks yeah I hopefully wilk be able to add to this now

(+1)

i like the colour pallete, fell off into a hole and didnt die-

(+1)

Yeah sorry, some doors lead nowhere

lol

(+1)

It has a really good atmosphere

Thanks, hopefully I can work more on it after this