Muckanism
Wading through oil and muck...
[WSAD] / [Arrow Keys] / [Right Click] = Move Player
[+] / [-] = Zoom in / out<br>
[R] = Respawn at last door<br>
[P] = Pause / unpause game<br>
[F] = Toggle Fullscreen<br>
This was supposed to be a full-on dieselpunk ecosystem, but I ran out of time.
The animals and plants would have been mechanical too like the Player is, and the Player would have been able to hunt them for food, salvage their parts and learn to use each of their unique mechanisms (like the fishes' "gills" that allow them to extract oxygen from the surrounding oil to ignite the gas motor inside themselves [yes I know that isn't really possible in real life]), breed them, pit them against each other, etc. with everything following the idea of the player and each creature being in *symbiosis* with each other and with the ecosystem / world.
Inspired somewhat by Rain World (for the procedurally animated creatures) and Hidden Deep (for the mechanical designs that I pretty much entirely did not get to).
Flowlab.io link:
https://flowlab.io/game/play/2689633
Updated | 15 days ago |
Published | 21 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | TheBrickccentric |
Genre | Simulation |
Tags | Animals, dieselpunk, ecosystem, Procedural Generation, procedural-animation, Robots, Steampunk |
Comments
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This comment is a bit late, but this is one of my favorite games lol. So neat to see another procedurally animated game!!!
Yeah procedural sruff is always fun to do...thanks for checking it out
The way you made the seals and fish is pure wizardry!!! All it needs is a good backstory some objectives. Great job!
Thanks yeah I hopefully wilk be able to add to this now
i like the colour pallete, fell off into a hole and didnt die-
Yeah sorry, some doors lead nowhere
lol
It has a really good atmosphere
Thanks, hopefully I can work more on it after this